Introduction:

The Great Hall has a system of "points" for detemining a Gaidin's strength and skill within the roleplay. These points are accumulated in several different manners. For every point earned, the character's roleplay fighting ability increses an equivalent amount. This system exists to ensure not all Tower-trained fighters will be the same in the distribution of their abilities.

At the completetion of requirements for each rank, recruits, Gaidin Trainees, and Gaidin will distribute their accumulated CS points between five combat skills: archery, hand-to-hand, quarterstaff, sword, and uncommon weaponry. The proficiency rating of each skill (as determined by number of assigned points) will then equate to the fighter's ability when using that skill. For example, a random Gaidin has 25 points and he decides to assign his points as thus: Hand-to-hand - 6, Sword - 9, Archery - 3, Uncommon Weaponry - 2, Quarterstaff - 5. In the roleplay these values mean the fighter has a great proficiency fighting with swords, average proficiency fighting hand-to-hand and quarterstaff, and is merely passable in archery and uncommon weaponry. The strengths considered "average ability" for a full Gaidin in each element are 4-6. Mastery ranking has required minimum proficiency levels in relevant skills (as listed at the bottom of this page) for the fighter to be able to use/claim them within the roleplay.

It is important to note that most fighters will usually excel in one or two combat styles and merely be passable in the others. There is a lot of variation and how points are distributed will be based on what skills each member desires their character to have. As fighters grow and increase their abilities with various weapons and techniques, so too will their strengths in relevant areas. Points are awarded on a graduated system based on what rank the fighter is currently at and the amount of effort (or "studying" if you think in a book context) they make. Recruits start with zero (0) points as they relatively new to combat and are learning the basics all weapons and techniques, not develop particular strengths. Also note that not all earned strength points must be assigned to skills Any unassigned strength points will not be considered viable ability within the roleplay. This is useful for those intending to maintain weaker characters.

The CS scale is measured from zero (0) being a brand-new recruit to thirty-five (35) being a extraordinarly talented, full Gaidin. A newly raised Gaidin will have a minimum CS strength of twenty (20). Most Gaidin, after reaching their full potential, will have an average strength near twenty-five (25). Some will work extra hard and rise to as strong as thirty (30). It is only possible to obtain a strength of thirty-five (35) via unique roleplay activities that intensely train specialized skills and these must have special permission of the Master of Arms. As fighters of such ability are in extreme rarity, permission for extra points is very difficult to obtain.

How points are earned:

Recruits (GTIs)

  • Begin with zero (0) points
  • Earn two (2) points for each required class completed
  • Earn one (1) point for each elective class completed
  • Earn one (1) point for completing their Initiation Challenge RP

- minimum number of points to be raised to Gaidin Trainee: six (6)

Gaidin Trainees

  • Begin with minimum six (6) points
  • Earn three (3) points for each required class completed
  • Earn one (1) point for each elective class completed
  • Earn two (2) points for teaching a recruit class
  • Earn two (2) points for completing their Final Challenge RP

- minimum number of points to be raised to Gaidin: twenty (20)

Gaidin

  • Begin with minimum twenty (20) and can earn a maximum total thirty-five (35) points
  • Earn one (1) point for each elective class attended and completed
  • Earn two (2) points for each class taught that involves combat skills
  • Earn one (1) point for each class taught that does not involve combat skills
  • Earn one (1) point for each new elective class written 
  • Earn undetermined bonus points for Amyrlin approved activities (rare)

* Maximum Points Allowed For All Levels *

  • Recruits, Gaidin Trainees, and Gaidin may all "attend" as many elective classes as they wish, but a maximum of two (2) CS points may be earned in this method (after requirements) at each rank. Any other classes completed do not earn points. 
  • Gaidin Trainees may teach as many classes as they wish, but a maximum of four (4) CS points may be earned in this method. Any other classes taught will not earn points. Gaidin Trainees may only teach recruit lessons that involve combat skills.
  • Gaidin may teach as many classes as they wish. Points will only be awarded for in-character classes. A maximum of four (4) CS points may be earned teaching classes that involve combat skills, whether required or elective. A maximum of two (2) CS points may be earned teaching any class that does not involve combat skills. Any other classes taught will not earn points. 
  • Gaidin may earn bonus points in addition to points earned teaching electives. These points will be awarded for writing the class being taught in addition to teaching it. A maximum of two (2) bonus points may be earned. 
  • Other activities and projects may be eligible for Combat Skills points. Approval must be gained from the Amyrlin Seat.


Mastery Requirements (minimums):

Blademaster

  • Mastery of the sword
  • Minimum required strengths: Sword - 12

Master Archer

  • Mastery of the bow
  • Minimum required strengths: Archery - 10

Master Equestrian

  • Mastery of equestrian skills
  • Minimum requirements: Completion of Equestrian Skills elective class

Master Tactician

  • Mastery of combat tactics
  • Minimum requirements: Completion of Combat Tactics elective class

Martial Master

  • Mastery of hand-to-hand combat techniques
  • Minimum required strengths: Hand-to-hand - 12

Staffmaster

  • Mastery of the quarterstaff
  • Minimum required strengths: Quarterstaff - 10

Uncommon Weapons Master

  • Mastery of an uncommon weapon(s)
  • Minimum required strengths: Unusual Weaponry - 11


Advanced Rank Requirements:

Captain

  • Second military officer within Gaidin; reports to a Commander
  • Minimum requirements: Any 1 weapon - Mastery AND Any 3 other weapons - 4 AND Master Tactician

Commander

  • First military officer within Gaidin; reports to Master of Arms
  • Minimum requirements: Any 1 weapon - Mastery AND Any 3 other weapons - 5 AND Master Tactician 
    -OR-
    Any 2 weapons - Mastery AND All other weapons - 2 AND Master Tactician